
There are very few Builds that do not benefit from this, most notably are the “Rogue” archetype that gets guaranteed Criticals from Backstabs, and those that rely upon Enrage for their Critical Chance. Most Builds will need a few Points for Memory, to be able to slot all the Skills they wish, but almost all additional points will go into Wits for increased Critical Chance. Once your Primary Attribute (Strength, Intelligence, Finesse) has been maxed out, always pump Wits if you do not need any more Memory.

Luckily the answer is the same for most Builds: Since pumping your primary Attribute still remains the most efficient use of your Attribute Points in the majority of cases, you’re faced with the decision of where to spend future points once you hit Level 8 or so. However, it relegated even the hardest difficult of the game to mere child’s play, and thus Larian made the above adjustments when bringing the game to console in August. Attributes and Lone Wolf Buildsīefore the Definitive Edition players would simply push their primary Attribute up to 80, maxing the damage they dealt, and that WAS the most efficient method of playing. To help answer those questions, let’s begin by taking a deeper look at Attributes.Īt Level 10 I’m well on my way towards maxing Wits. Since more than half of the game is played after that point, it leaves a lot of players wondering how to efficiently progress their Builds. This is of course supposing you don’t diversify, but allowing for some of that, you’re still looking at Level 7 or so to reach these caps. What this creates is an over abundance of Points to place, and not always a clear picture of where to place them.Īs it stands now you will hit the cap for your primary Attribute ( Strength, Finesse, Intelligence) at Level 7, and you will hit your Combat Ability cap for a particular Skill at Level 5. The Definitive Edition has changed the way Lone Wolf works, because you can now no longer pump Attributes past 40 with Attribute Points, and you cannot increase Combat Abilities past 10 with Ability Points. Divinity Original Sin 2 Definitive Edition: Lone Wolf Guide

Hopefully it will answer everything you want to know about Lone Wolf Builds in general, and how to make my Builds into Lone Wolf Variants.

As it takes a lot of time to answer these questions, and I am not generally fond of repeating myself, I decided to create this Guide. The most frequent questions I’m asked about most of my Builds are: “Can you play this Build Lone Wolf? And if so, how do you do it?”. In this Divinity Original Sin 2: Definitive Edition Guide, I want to explore Lone Wolf characters and Builds.
