
In fact, don't be surprised if Fox's corpse is nearby (and be sure to loot it for a possible stash). Following your PDA, you can see that Guide is in the same place where you met Fox. You have to pass Barkeep on your way to the Cordon. Ghost's PDA offers a clue about meeting someone called Guide at the "camp by the bridge." Which is the same place you met Fox in the Cordon.Ĭoming out of Lab X-16, you have the second part of Find the documents in X16 lab on your PDA: Bring the documents to Barkeep and Meet with Guide. But I very much look forward to seeing what happens, and given that engine updates for production projects do not tend to be easy (not even between Unreal 4 versions) I would expect to see something cool come out of it that has made the team make the jump into Unreal 5.Near the completion of the Find the documents in X16 lab mission, when you Find out what happened to Ghost, you receive the Meet with Guide mission. And for us players a lot of it will be wait and see, but we will also never know what the alternative reality where the team would have stayed on UE4 would have meant. So realistically no-one really can say for sure, even for the developers themselves until the game ships there's no real truth.
core game features could take advantage of any new workflows or features and result in cool things, but then the work to do those will have meant something else has gotten the axe etc. stability could be better as the underlying code base has had improvements, but it could also take a turn for the worse as the new parts of the tech are not battletested.
performance could be better if there's any underlying bottlenecks that would've been improved by the new engine, but it may also be "worse" ( compared to what? no 1:1 comparison will ever exist and anything is theoretical when the game ships) as the team might push for new graphical effects, higher baseline costs for certain parts or simply tools that are not mature. graphical fidelity may be better as there are base tools and techniques available that should make the game look better, but these might be not useable for the project, might not hit the performance budget needed or have issues preventing them from being used in production, so it could even result in time wasted. Click to shrink.Technically, don't think there's a huge difference to making, iterating or optimizing game logic between UE4 and UE5 so on that front, I doubt there'd anyway be a huge difference.Īs to the original question, the mileage will wary a ton so I don't think anyone can say for sure: